@33MHz I highly recommend The Wolf's Call, and I also liked Saint Maud. And I've rediscovered Looker. And a few others, I've made a letterboxd list [boxd.it].
@33MHz I also play games that are in the same spirit. Dungeon Keeper of course, also Terraria, and other sandbox-typed games - with a preference for KeeperRL, which is a rogue-lite + dungeon master, kinda. Which ones do you play?
Been playing Dwarf Fortress... All I can say is: it's awesome and terrible at the same time. It's insanely deep and complex, the graphics are horrendous, the UX abysmal, the gameplay is punishing: yet, it's incredibly fun and addictive. Absolutely perfect!
@Streakmachine Its limitations are its strengths, I mean the console is weak and powerful at the same time, it's really fun to code within such defined and peculiar specs. You can't make a big game, so you have to make a *tight* game. Great concept.
Surprisingly, although we can type the code in an external editor with auto-save then switch to the pico-8 to run it, it's a better experience to code directly into the tiny pico-8 window and its tiny font.
@Kabuku@apero Yeah this is rather interesting, probably a bug in the resizing code (image is normal in the profile). It's pretty indeed π . Apero's code is too old (Swift 2), I can't even open the project with current tools. Never gonna be fixed. Sorry!
@33MHz@retrophisch Awesome news! That good old Apero... It still gives me warm feelings every time I see it mentioned on Pnut. I'm glad it's still useful! βΊοΈ