Pico-8 Fantasy Console [lexaloffle.com] is really fun. I feel like I'm coding on a C64 from a parallel universe. Sprites! Maps! Peek&Poke! So cool.
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cookie jar (i)
Surprisingly, although we can type the code in an external editor with auto-save then switch to the pico-8 to run it, it's a better experience to code directly into the tiny pico-8 window and its tiny font.
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@ericd I keep forgetting that the Pico-8 exists. Seems pretty nifty.
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@Streakmachine Its limitations are its strengths, I mean the console is weak and powerful at the same time, it's really fun to code within such defined and peculiar specs. You can't make a big game, so you have to make a *tight* game. Great concept.
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@Kabuku @ericd Perhaps that can be fixed, so to speak?

I once had some very loose plans for a ADN client on the Game Boy…
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@Kabuku @Streakmachine Well, you made me look. 😁 But no, not really possible with the Pico8. That would have been a fun hackathon though!
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@ericd @Kabuku Guess that just means I need to revive my idiot project of a PNut client for Game Boy.
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